Drake Shadewrath


Drake Shadow
Male, Human. Cutthroat/Spy

Archetype: Mighty , Languages: Molgur-trul, Khadoran, Cyngarian
HP: 12 Defense: 13 Armor: 10, Initiative: 15
Weapon: longsword: MAT 6, P+S 8
Weapon: throwing daggers: RNG 6", RAT 6, POW 9
Weapon: holdout pistol: RNG 4", RAT 5, POW8
Weapon: hand grenades (explosive and smoke): RNG 8:, RAT6, POW 12- 3" AOE

|Phys 5|Spd 6| Str 5|
|Agil 4| Prw 5| Poi 4|
|Int 3| Arc 0| Per 4|
|Willpower 8| Command 8|

Benefits and Attributes
Mighty- mighty characters roll an additional die on melee attack and damage rolls
feat: bounding leap- can spend a feat point to be placed 5” from current position.
Anatomical precision- deals 1d3 damage if you can’t beat enemy’s armor
backstab- gain additional die on backstrike damage rolls
Prowl- gain stealth when in terrain the provides concealment
Battle plan: shadow- everyone gains prowl
Cover identity
Language: Mulgur-trul

Hand Weapon = 6
Great Weapon =5
Pistol =5
Rifle =4
Detection =4
Sneak =6
Command (social) =5
thrown weapon= 6
Intimidate= 5
Crossbow= 5
Deception = 5
Disguise= 4

Gear and Possessions
Gold Crowns: 23
Travelers Kit
forged identity papers
Armored greatcoat
Throwing knives (5)
Hold out pistol
Magnifying glass
Tricorn hat (very fashionable)
Grenade explosive
Grenade, smoke (2)

Cyngarian spy network.


Drake Shadewrath

Iron Kingdoms - Mechanika n' Mayhem MTrimble Xenokaun